From WWI 2008 :
"For the Witch Doctor, we wanted to get a rich, voodoo vibe.
We wanted to avoid straight up master-caster feel. He's not just conjuring
things out of thin air. WDs don't just channel magic. They take real world
objects and infuse them with voodoo magic. Our spell descriptions for the WD
were like, "He's going to throw a shrunken head filled with a chemical concoction.
" Or "He's going to create insect swarms by blowing voodoo dust from his palms."
Or "He's going to sprinkle dust in the air and cause illusions and frighten monsters
away."
Of course you're not a real witch doctor unless you're doing zombies. WD and zombies
go together naturally. We didn't want normal slow wandering zombies either, so we
took the typical zombie concept and smashed them up with other skill ideas. Like
firewall, we smashed that with zombies and came up with zombie wall.
"
Known Skills:
- Firebomb
The Witch Doctor launches a firebomb that explodes and causes massive damage.
- Horrify
The Witch Doctor instills fear in its enemies causing them to flee and become weaker.
- Locust Swarm
The Witch Doctor summons a horde of locust that devour all that come within the Witch Doctor's way.
- Mass Confusion
The Witch Doctor causes his enemies to become greatly confused, thus causing his enemies to start fighting one another.
- Soul Harvest
The Witch Doctor absorbs the souls of his opponents. This ultimately causes damage to his opponents while also proving beneficial for the Witch Doctor.